Hi,
Thanks Peter for your very helpful reply. I have sorted that issue thank to 
your pointers.
Now I have only one more question then I promise I won't bother you anymore. It 
seems that when I generate my model using the simple geometries I created and 
using VertexShader, the resulting cube, for example, has a very flat uniform 
colour, where it is impossible to distinguish the various faces. This does not 
happen when using the shapeDrawable cube or cylinder and so on. Would any of 
you mind pointing me in the right direction of how to resolve this?


Thank you!

Cheers,
Maurizio

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http://forum.openscenegraph.org/viewtopic.php?p=18364#18364





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