Hi, Thanks Peter for your very helpful reply. I have sorted that issue thank to your pointers. Now I have only one more question then I promise I won't bother you anymore. It seems that when I generate my model using the simple geometries I created and using VertexShader, the resulting cube, for example, has a very flat uniform colour, where it is impossible to distinguish the various faces. This does not happen when using the shapeDrawable cube or cylinder and so on. Would any of you mind pointing me in the right direction of how to resolve this?
Thank you! Cheers, Maurizio ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18364#18364 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

