Hi, Currently I'm working on my Bachelor thesis within a project using osg (and osgAnimation). One of my tasks will probably be to accelerate osgAnimation by using the GPU. Thus, probably i will have to implement Hardware Skinnig. Now my question: You mentioned that hardware skinnig is one of your short-term goals. What are your current status concerning this? Depending on that, I want to decide whether to wait for your release or implement it by my own (shader or Cuda based).
Thanks in advance, Greetings, Andrey _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

