Hi,

Currently I'm working on my Bachelor thesis within a project using osg
(and osgAnimation). One of my tasks will probably be to accelerate
osgAnimation by using the GPU. Thus,  probably i will have to implement
Hardware Skinnig. Now my question: You mentioned that hardware skinnig
is one of your short-term goals. What are your current status concerning
this? Depending on that, I want to decide whether to wait for your
release or implement it by my own (shader or Cuda based).

Thanks in advance,

Greetings,
Andrey
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