Hi Cedric,

On Wed, Oct 21, 2009 at 2:16 PM, Cedric Pinson
<[email protected]> wrote:
> I used the addBindAttribLocation to the program but it generated an
> error. Because the compiling of the program gave another location to put
> my data. Anyway i will a another try to test it.

With addBindAttribLocation you actively tell the glProgram the
location where to the attribute name, it's not a case of asking for
the binding location.

The only problem I hit up against when doing the vertex alias work and
using BindAttibLocation was the need to disable display lists.  GL3
and GLES 2 don't support display lists so this isn't really too much
of deal.

Robert.
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