Hi Hui,

have you tried to place an osg::Switch above osgPPU::Processor and use that 
switch to disable processor? 
Another way would be to set node mask for osgPPU::Processor to 0x0, this should 
disable it.

Try this, and let us know if it helps ;)

cheers,
art



Hui wrote:
> Hi,
> 
> I am using osgPPU in my app for post processing, but I cannot find a way turn 
> off it and return to normal rendering (no frame buffer object). Is there a 
> way to turn on/off the osgPPU? 
> 
> Also, is there a way to dynamically add osgPPU into osg? since I find unless 
> I set up osgPPU at beginning, it won't work. 
> 
> 
> Thank you!
> 
> Cheers,
> hui


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18572#18572





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to