Hi Hui, have you tried to place an osg::Switch above osgPPU::Processor and use that switch to disable processor? Another way would be to set node mask for osgPPU::Processor to 0x0, this should disable it.
Try this, and let us know if it helps ;) cheers, art Hui wrote: > Hi, > > I am using osgPPU in my app for post processing, but I cannot find a way turn > off it and return to normal rendering (no frame buffer object). Is there a > way to turn on/off the osgPPU? > > Also, is there a way to dynamically add osgPPU into osg? since I find unless > I set up osgPPU at beginning, it won't work. > > > Thank you! > > Cheers, > hui ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18572#18572 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

