Hi, I try add a switch as _group and add processor inside. then _gropu->setAllChildrenOff(); but then the rendering screen become black. But it I call _group->setAllChildOn(); then rendering screen back to normal.
Since the osgppu hijack the main camera and set a frame buffer object, I also try reset the camera's setRenderTargetImplementation and the add a callback to get access render stage so it can call runCameraSetUp() to reset camera ( as I understand from osg's mail F&Q). Not working. By the way, is it possible to set up osgPPU dynamically, instead at beginning? Thank you! Cheers, Huiliang ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18575#18575 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

