Hi,

I try add a switch as _group and add processor inside. then 
_gropu->setAllChildrenOff(); but then the rendering screen become black. But it 
I call _group->setAllChildOn(); then rendering screen back to normal. 

Since the osgppu hijack the main camera and set a frame buffer object, I also 
try reset the camera's setRenderTargetImplementation and the add a callback to 
get access render stage so it can call runCameraSetUp() to reset camera ( as I 
understand from osg's mail F&Q). Not working. 

By the way, is it possible to set up osgPPU dynamically, instead at beginning? 


Thank you!

Cheers,
Huiliang

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http://forum.openscenegraph.org/viewtopic.php?p=18575#18575





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