Hi Robert -- Robert Osfield wrote:
Just for clarification, I'm not a significant way through the OpenGL ES 2.0 port,
I think you're intending to say that you're almost done with the port. Ahead of schedule, right?
If my current progress on the port keeps up we could well see the bulk of the port done and checked in by the end of this month. The door will be opened to supporting OpenGL ES 1.x, and OpenGL 3.x with relative ease, and see no reason why both of these wouldn't achievable in November and be rolled into a stable release before Christmas. To do the OpenGL ES 1.x and OpenGL 3.x ports I'll need assistance from the community, but once I've got the framework for supporting multiple OpenGL targets in the OSG it should far easier for others to dive in and help out.
I'm on board for doing/helping with the GL 3 port, I have funding for that work. My schedule called for this to commence early next year, but if you've already got GL ES 2 done by start of November, then I'll try to set aside a week to catch up with your changes and work on this task.
-Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

