Hi Robert --

Robert Osfield wrote:
Just for clarification, I'm not a significant way through the OpenGL
ES 2.0 port,

I think you're intending to say that you're almost done with the port. Ahead of schedule, right?

If my current progress on the port keeps up we could well see the bulk
of the port done and checked in by the end of this month.  The door
will be opened to supporting OpenGL ES 1.x, and OpenGL 3.x with
relative ease, and see no reason why both of these wouldn't achievable
in November and be rolled into a stable release before Christmas.  To
do the OpenGL ES 1.x and OpenGL 3.x ports I'll need assistance from
the community, but once I've got the framework for supporting multiple
OpenGL targets in the OSG it should far easier for others to dive in
and help out.

I'm on board for doing/helping with the GL 3 port, I have funding for that work. My schedule called for this to commence early next year, but if you've already got GL ES 2 done by start of November, then I'll try to set aside a week to catch up with your changes and work on this task.
   -Paul

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