Jacob Armstrong wrote: > question, you're exactly right. I'm taking a bunch of Openflight data > with 3D terrain/textures/models and I'm just generating a 2D map to be > displayed from the Bird's-Eye-View. Your comment about going about that > the wrong way scares me, but also indicates that there's a better way? > Could you shed some light on that? I would love to pursue a different > approach if it's more feasible for what I'm doing.
Using 3D to solve a 2D problem is never the right approach. Your mention of OpenFlight makes no sense to me. OSGDEM can't take OpenFlight data as an input data source AFAIK. My understanding is you have a bunch of raster images you're feeding to OSGDEM (possibly with some DEM terrain data, but maybe not) and making a .OSG dataset. Explain to me what role OpenFlight is playing here. I could write you a 2D zoomable map window component that would mop the floor with what you're trying to do. You're using a gigantic hammer (OSG, 3D, openGL, OSGDEM) to solve a 'screw' problem that should really be solved with a screwdriver (2d graphics techniques). -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org