Thanks again to everyone for their help with these questions. I've got a much
better understanding of what's going on based on your feedback and information
that was just presented to me yesterday by management. It turns out that the
process I'm trying to implement now was designed over 2 years ago (right about
when we were supposed to be receiving the OpenFlight data from our customer).
The design was based on OSG-1.2, and VPBMaster wasn't even a twinkle in OSG's
eye, if you will. By the time we received the OpenFlight data (June of this
year), the engineer-in-charge of the process picked his design back up and
began modifying his conversion tool to match some unexpected input from the
data. Part of this re-design was accounting a 1000 x 1000 km DB, when we were
expecting it to be 500 x 500 km. Unfortunately, he didn't foresee the issues
we're having with Process Time and Data Storage back then. Now we're paying for
it with program dollars, and I'm paying for it with a few gray hairs. I think
it's obvious that VBPMaster is the tool for this job, but I don't think it's
likely that I will get approvable to upgrade our version of OSG, get VPBMaster,
and then "test" our process using these new tools. It's just too "risky" of a
move this late in the game. I'm presenting these issues to management today,
and I believe they will make the decision to lower the resolution over the
entire database and re-run the process. I guess I just work for an
old-school-minded company that's afraid of drastic or sudden change :).
Anyway, thanks again to everyone for your input! It's greatly appreciated!
> Date: Wed, 4 Nov 2009 09:11:52 +0000
> From: [email protected]
> To: [email protected]
> Subject: Re: [osg-users] Setting up VPBMaster
>
> On Tue, Nov 3, 2009 at 5:12 PM, Chris 'Xenon' Hanson
> <[email protected]> wrote:
> > Well, I don't know that the "development team for OpenSceneGraph" is a
> > clearly defined
> > set. By volume, Robert is the author of the vast majority of the OSG source
> > code, but
> > there's a long list of other contributors as well.
>
> I'm not quite as prolific as Chris makes out ;-) I'm the lead author
> of the of the core libosg, libosgUtil, osgDB, osgViewer and a few of
> the NodeKits, but far this is far from the majority of the OSG source
> code, the majority of the OSG code base is actually found in the
> plugins which are predominantly work of the community and this is no
> small feat. At last count we had 390 contributors, guess we might
> even get to the big 400 contributors, before with hit 3.0.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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