Hi, I thought this would have come up before, but does anyone have suggestions how to render a boat's wake? Using osgParticle provides an "ok" solution, but falls apart rapidly if the ocean waves are too large (the particles go underwater).
Would be cool to leverage the same texturing effects as the "wave crest foam" stuff - just not sure how. :) Thanks for any suggestions, Erik ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19849#19849
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