Hi,

I thought this would have come up before, but does anyone have suggestions how 
to render a boat's wake?  Using osgParticle provides an "ok" solution, but 
falls apart rapidly if the ocean waves are too large (the particles go 
underwater).

Would be cool to leverage the same texturing effects as the "wave crest foam" 
stuff - just not sure how.  :)

Thanks for any suggestions,
Erik

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http://forum.openscenegraph.org/viewtopic.php?p=19849#19849



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