Hi J-S: I think I have to understand the source code first! :)
Cheers, MT Skylark wrote: > Hello Tian Ma, > > > > I have update my source from SVN, when I test the new source, I found that > > the foam effects around the boat is still sharp white. Is that still a > > unsolved problem? > > > > Yes indeed. We discussed adding (invisible) sloped geometry around the > silhouette of objects that contact the water so that the depth buffer > around them would go down gradually rather than sharply, kind of the way > shadow volume techniques generate geometry for the shadow volumes from > silhouette edges as seen from light sources. But this was just > discussion. No one has volunteered to do this yet. > > Any volunteers? :-) > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20077#20077 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org