Hello Erik, Sorry I missed your post yesterday. There isn't really any support for wakes on the sea surface at the moment, although it's definitely something that needs addressing.
However, I just had a submission which uses the depth buffer to add breaking foam to the shoreline. This does sort for work for other objects on sea, like ships, but it doesn't look very pretty at the moment. You're more than welcome to have a play with the effect and see if you can do anything with it. From what I understand what you'd need to do is add a sort of sloped geometry which tracks you your boat, that would get picked up in the depth buffer and the same foam texture used on the wave crests is applied to it. It's been checked into the trunk, but like I say it needs a little work. There was a discussion about it here: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.cvs/6252 Cheers. Kim. 2009/11/18 Erik Johnson <r.erik.john...@gmail.com>: > Hi, > > I thought this would have come up before, but does anyone have suggestions > how to render a boat's wake? Using osgParticle provides an "ok" solution, > but falls apart rapidly if the ocean waves are too large (the particles go > underwater). > > Would be cool to leverage the same texturing effects as the "wave crest foam" > stuff - just not sure how. :) > > Thanks for any suggestions, > Erik > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=19849#19849 > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org