Hi Kim,

I update the source code from SVN today and generate the new ocean project. 
When run the example, some errors emerge. The error image is as follow link:

http://storage.openlab.net.cn/forums/2009-11-24/1981569/%e9%94%99%e8%af%af.JPG

Something wrong with the "water.frag"?

Thank you!

Cheers,
Tian



Kim Bale wrote:
> Hello Erik,
> 
> Sorry I missed your post yesterday. There isn't really any support for
> wakes on the sea surface at the moment, although it's definitely
> something that needs addressing.
> 
> However, I just had a submission which uses the depth buffer to add
> breaking foam to the shoreline. This does sort for work for other
> objects on sea, like ships, but it doesn't look very pretty at the
> moment. You're more than welcome to have a play with the effect and
> see if you can do anything with it. From what I understand what you'd
> need to do is add a sort of sloped geometry which tracks you your
> boat, that would get picked up in the depth buffer and the same foam
> texture used on the wave crests is applied to it.
> 
> It's been checked into the trunk, but like I say it needs a little work.
> 
> There was a discussion about it here:
> 
> http://thread.gmane.org/gmane.comp.graphics.openscenegraph.cvs/6252
> 
> Cheers.
> 
> Kim.
> 
> 
> 
> 2009/11/18 Erik Johnson <>:
> 
> > Hi,
> > 
> > I thought this would have come up before, but does anyone have suggestions 
> > how to render a boat's wake?  Using osgParticle provides an "ok" solution, 
> > but falls apart rapidly if the ocean waves are too large (the particles go 
> > underwater).
> > 
> > Would be cool to leverage the same texturing effects as the "wave crest 
> > foam" stuff - just not sure how.  :)
> > 
> > Thanks for any suggestions,
> > Erik
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=19849#19849
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> > 
> _______________________________________________
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20196#20196





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