HI Stephan, On Mon, Nov 23, 2009 at 2:31 PM, Stephan Kussmaul <stephan.kussm...@triangraphics.de> wrote: > We found a bug those days in TriStripVisitor.cpp. I didn't really read your > latest email, but this might be related to your precision issues:
What bug was this? Could you explain? Which version of the OSG? > > class WriteValue : public osg::ConstValueVisitor > { > ... > // add those 3 lines > virtual void apply(const Vec2d& v) { _o << v; } > virtual void apply(const Vec3d& v) { _o << v; } > virtual void apply(const Vec4d& v) { _o << v; } > ... > } > > class RemapArray : public osg::ArrayVisitor > { > ... > // add those 3 lines > virtual void apply(osg::Vec2dArray& array) { remap(array); } > virtual void apply(osg::Vec3dArray& array) { remap(array); } > virtual void apply(osg::Vec4dArray& array) { remap(array); } > ... > } And these lines do what? To address what issue? Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org