HI Stephan,
On Mon, Nov 23, 2009 at 2:31 PM, Stephan Kussmaul
<[email protected]> wrote:
> We found a bug those days in TriStripVisitor.cpp. I didn't really read your
> latest email, but this might be related to your precision issues:
What bug was this? Could you explain? Which version of the OSG?
>
> class WriteValue : public osg::ConstValueVisitor
> {
> ...
> // add those 3 lines
> virtual void apply(const Vec2d& v) { _o << v; }
> virtual void apply(const Vec3d& v) { _o << v; }
> virtual void apply(const Vec4d& v) { _o << v; }
> ...
> }
>
> class RemapArray : public osg::ArrayVisitor
> {
> ...
> // add those 3 lines
> virtual void apply(osg::Vec2dArray& array) { remap(array); }
> virtual void apply(osg::Vec3dArray& array) { remap(array); }
> virtual void apply(osg::Vec4dArray& array) { remap(array); }
> ...
> }
And these lines do what? To address what issue?
Robert.
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