"normal vectors aren't causing culling" I had a misunderstanding that a scene-graph would do back-face culling by normal vectors.
OSG does NOT. Neither does OpenGL. So: geom->getOrCreateStateSet()->setMode( GL_CULL_FACE, osg::StateAttribute::ON ); glEnable( GL_CULL_FACE ); GL_CULL_FACE does back-face culling by VERTEX ORDER (without normal vectors). Sorry, nevermind. -- Jim Brooks _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

