Hi Jim, Paul et. al, On Sat, Nov 28, 2009 at 4:32 PM, Paul Martz <[email protected]> wrote: > Right. OSG does not do _face_ culling (culling of individual primitives) > based on the normal. > > However, OSG can do _Drawable_ culling based on a normal. This is how VPB > databases cull away the back half of the planet. There is a custom cull > callback (in osgTerrain, I think) that does this. You need to explicitly > attach it; OSG doesn't use it by default.
Just for clarity, the form of culling that Paul is talking about here is a technique called cluster culling in graphics literature. On the OSG side it's called osg::ClusterCullingCallback. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

