Jim Brooks wrote:
"normal vectors aren't causing culling"
I had a misunderstanding that a scene-graph
would do back-face culling by normal vectors.
OSG does NOT.
Right. OSG does not do _face_ culling (culling of individual primitives)
based on the normal.
However, OSG can do _Drawable_ culling based on a normal. This is how
VPB databases cull away the back half of the planet. There is a custom
cull callback (in osgTerrain, I think) that does this. You need to
explicitly attach it; OSG doesn't use it by default.
-Paul
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