Hi Tian, There's no file attached...
Kim. 2009/12/2 Tian Ma <tianxiao...@foxmail.com>: > Hi Kim: > > Does the information above help ? > > My graphic card is a little old, rihgt? :) > > Regards, > Tian > > > > Kim Bale wrote: >> Hi Tian, >> >> Could you download and run this program for me: >> >> http://www.geeks3d.com/20090414/gpu-caps-viewer-170-available-with-cuda-support/ >> >> And then use the "Full XML Export" tool under the "Tools" tab and then >> send me the xml file please. >> >> I need to know exactly what your card supports and I can't seem to >> find out from my searches. >> >> Cheers. >> >> Kim. >> >> >> >> 2009/11/27 Tian Ma <>: >> >> > Hi Kim: >> > >> > Thank you! >> > >> > By now, I am using the olde version. And I will try more. >> > >> > Regards, >> > Tian >> > >> > >> > >> > Kim Bale wrote: >> > >> > > Hi Tian, >> > > >> > > It did highlight some useful stuff. Unfortunately I won't get round to >> > > fixing this immediately. >> > > >> > > However, if you want to use the version in the trunk you can probably >> > > get round it by replacing the uniform booleans one by one with hard >> > > coded values in the water shader for the options you want to enable >> > > until it stop complaining. Obviously this is a temporary fix until I >> > > get round to investigating further. >> > > >> > > K. >> > > >> > > 2009/11/26 Tian Ma <>: >> > > >> > > >> > > > Hi Kim: >> > > > >> > > > Thanks for your helpful work! >> > > > >> > > > Does the information inf file "ocean_output.txt" help? >> > > > >> > > > Regards, >> > > > Tian >> > > > >> > > > >> > > > Kim Bale wrote: >> > > > >> > > > >> > > > > Hi Peter, >> > > > > >> > > > > Well this is really what the many weird and wonderful configurable >> > > > > options are for in OceanScene, nearly every effect can be turned off >> > > > > an on to suit the graphics card configuration. I think it's probably >> > > > > better to do it this way, rather than grouping them together to give >> > > > > the low,medium and high settings, as you can fine tune the rendering >> > > > > to suit the available hardware. >> > > > > >> > > > > The core water shader itself isn't so expensive, it's largely the pre >> > > > > render passes that bring down the frame rate and all of these can be >> > > > > turned off and on as desired. >> > > > > >> > > > > (I think) the problem with Tians card at the moment is that the water >> > > > > shader in the trunk has used up all the maximum number of uniforms >> > > > > permitted on nvidia 7 series card which use a version of glsl that >> > > > > I'm >> > > > > not 100% sure of. But I think this can be worked around, I just >> > > > > haven't got round to it yet (plus it's quite hard to test without a >> > > > > suitable card) >> > > > > >> > > > > K. >> > > > > >> > > > > >> > > > > 2009/11/26 Peter Bear <>: >> > > > > >> > > > > >> > > > > >> > > > > > Would it be possible to implement sort of a config option with 2 >> > > > > > or more shaders for multiple quality levels? This would allow for >> > > > > > the use of one shader if you have a more powerful card, or another >> > > > > > shader for an older card. >> > > > > > Peter >> > > > > > >> > > > > > ------------------ >> > > > > > Read this topic online here: >> > > > > > http://forum.openscenegraph.org/viewtopic.php?p=20395#20395 >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > _______________________________________________ >> > > > > > osg-users mailing list >> > > > > > >> > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > _______________________________________________ >> > > > > osg-users mailing list >> > > > > >> > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > >> > > > > ------------------ >> > > > > Post generated by Mail2Forum >> > > > > >> > > > > >> > > > >> > > > >> > > > ------------------ >> > > > Read this topic online here: >> > > > http://forum.openscenegraph.org/viewtopic.php?p=20410#20410 >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > _______________________________________________ >> > > > osg-users mailing list >> > > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > >> > > > >> > > > >> > > _______________________________________________ >> > > osg-users mailing list >> > > >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > >> > > ------------------ >> > > Post generated by Mail2Forum >> > > >> > >> > >> > ------------------ >> > Read this topic online here: >> > http://forum.openscenegraph.org/viewtopic.php?p=20461#20461 >> > >> > >> > >> > >> > >> > _______________________________________________ >> > osg-users mailing list >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> _______________________________________________ >> osg-users mailing list >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> ------------------ >> Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=20716#20716 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org