Hi Kim: Thanks for your helpful work!
Does the information inf file "ocean_output.txt" help? Regards, Tian Kim Bale wrote: > Hi Peter, > > Well this is really what the many weird and wonderful configurable > options are for in OceanScene, nearly every effect can be turned off > an on to suit the graphics card configuration. I think it's probably > better to do it this way, rather than grouping them together to give > the low,medium and high settings, as you can fine tune the rendering > to suit the available hardware. > > The core water shader itself isn't so expensive, it's largely the pre > render passes that bring down the frame rate and all of these can be > turned off and on as desired. > > (I think) the problem with Tians card at the moment is that the water > shader in the trunk has used up all the maximum number of uniforms > permitted on nvidia 7 series card which use a version of glsl that I'm > not 100% sure of. But I think this can be worked around, I just > haven't got round to it yet (plus it's quite hard to test without a > suitable card) > > K. > > > 2009/11/26 Peter Bear <>: > > > Would it be possible to implement sort of a config option with 2 or more > > shaders for multiple quality levels? This would allow for the use of one > > shader if you have a more powerful card, or another shader for an older > > card. > > Peter > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=20395#20395 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20410#20410 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org