Hi Kim:
Thanks for your patience! I have done what you advised. And the "ocean_output.txt" file was give as followed attatchment. Will you please see what's the problem really is? Cheers, Tian Kim Bale wrote: > Ok I reckon the water.frag has used up the maximum allowed uniforms > for that card, I've come across this issue before with the 7 series > cards. There are some tricks to get around this, so I'll see if I fix > it. > > Is there any chance you could set the notify level to > osg::NotifySeverity::INFO and then pipe the output from oceanExample > to a file and send it to me? It might tell me how many I've used and > are allowed to use on that card. > > You can do it easily in the command prompt (win32) by using the command > > oceanExample > ocean_output.txt > > Regards, > > Kim. > > > > 2009/11/25 Tian Ma <>: > > > Hi Kim: > > > > My graphics card is 'NVIDIA GeForce 7300 LE'. > > > > The version number <= r181 could work normally on this card. > > > > And since r182 to 185, the error emerged. > > > > > > Cheers, > > Tian > > > > > > > > Kim Bale wrote: > > > > > Hi Tian, > > > > > > Last night I committed the changes that permit alpha tranparencies to > > > be used in conjunction with the glare and depth of field effects. This > > > required the use of multiple render targets ( > > > http://code.google.com/p/osgocean/source/detail?r=183 ) and some > > > changes to some of the shaders. > > > > > > It looks like that's used up the maximum varying attributes of your > > > card and also possibly your card doesn't support MRTs. > > > > > > What graphics card are you using? Could you set the notify level to > > > osg::notifylevel::info and dump the contents to file so I can see > > > exactly what the problem is? > > > > > > Cheers. > > > > > > Kim. > > > > > > 2009/11/24 Tian Ma <>: > > > > > > > > > > Hi Kim, > > > > > > > > I update the source code from SVN today and generate the new ocean > > > > project. When run the example, some errors emerge. The error image is > > > > as follow link: > > > > > > > > http://storage.openlab.net.cn/forums/2009-11-24/1981569/%e9%94%99%e8%af%af.JPG > > > > > > > > Something wrong with the "water.frag"? > > > > > > > > Thank you! > > > > > > > > Cheers, > > > > Tian > > > > > > > > > > > > > > > > Kim Bale wrote: > > > > > > > > > > > > > Hello Erik, > > > > > > > > > > Sorry I missed your post yesterday. There isn't really any support for > > > > > wakes on the sea surface at the moment, although it's definitely > > > > > something that needs addressing. > > > > > > > > > > However, I just had a submission which uses the depth buffer to add > > > > > breaking foam to the shoreline. This does sort for work for other > > > > > objects on sea, like ships, but it doesn't look very pretty at the > > > > > moment. You're more than welcome to have a play with the effect and > > > > > see if you can do anything with it. From what I understand what you'd > > > > > need to do is add a sort of sloped geometry which tracks you your > > > > > boat, that would get picked up in the depth buffer and the same foam > > > > > texture used on the wave crests is applied to it. > > > > > > > > > > It's been checked into the trunk, but like I say it needs a little > > > > > work. > > > > > > > > > > There was a discussion about it here: > > > > > > > > > > http://thread.gmane.org/gmane.comp.graphics.openscenegraph.cvs/6252 > > > > > > > > > > Cheers. > > > > > > > > > > Kim. > > > > > > > > > > > > > > > > > > > > 2009/11/18 Erik Johnson <>: > > > > > > > > > > > > > > > > > > > > > Hi, > > > > > > > > > > > > I thought this would have come up before, but does anyone have > > > > > > suggestions how to render a boat's wake? Using osgParticle > > > > > > provides an "ok" solution, but falls apart rapidly if the ocean > > > > > > waves are too large (the particles go underwater). > > > > > > > > > > > > Would be cool to leverage the same texturing effects as the "wave > > > > > > crest foam" stuff - just not sure how. :) > > > > > > > > > > > > Thanks for any suggestions, > > > > > > Erik > > > > > > > > > > > > ------------------ > > > > > > Read this topic online here: > > > > > > http://forum.openscenegraph.org/viewtopic.php?p=19849#19849 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > osg-users mailing list > > > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > osg-users mailing list > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > ------------------ > > > > > Post generated by Mail2Forum > > > > > > > > > > > > > > > > > > > > > > ------------------ > > > > Read this topic online here: > > > > http://forum.openscenegraph.org/viewtopic.php?p=20196#20196 > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > ------------------ > > > Post generated by Mail2Forum > > > > > > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=20309#20309 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20346#20346 Attachments: http://forum.openscenegraph.org//files/ocean_output_109.txt _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org