Hi Nick,

On Tue, Dec 8, 2009 at 9:41 AM, Trajce Nikolov <[email protected]> wrote:
> SoftShadowMap

SoftShadowMap isn't view dependent to get good quality results you
have to restrict the size of the shadow casting part of the scene.

Try the view dependent techniques such as LightSpacePerspectiveShadowMap.

Robert.
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