Hi Wyatt,
Oops... If I use the debug hud, then I need to use the fragmentShaderSource_debugHUD and fragmentShaderSource_debugHUD_texcoord shaders?
You're starting to go into the realm of questions you should be able to answer yourself, using the source and trying things out. I can't help you with every little detail.
In this case, I think those shaders are only used by the debugHUD itself, and so you shouldn't need to modify them even if you enable the debugHUD since they should not affect your scene. But I'm not sure, check the source to see where they're applied.
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

