Is this what you are referring to?

        if (withBaseTexture)
        {
            scene->getOrCreateStateSet()->setTextureAttributeAndModes( 0,
new osg::Texture2D(osgDB::readImageFile("Images/lz.rgb")),
osg::StateAttribute::ON);
        }

W

-----Original Message-----


See the code for osgShadow::ShadowMap for an example of such a texture set
up.

J-S
-- 
______________________________________________________
Jean-Sebastien Guay    [email protected]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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