Hi Sebastian, of course I can not know what the host application is doing. You can run the application with "OSG_NOTIFY_LEVEL=debug". The osgPPU units will then print information about their execution on the console. So if you do not see there anything, then it might be that they are disable for some reasons. However they should be enabled, because from the host application point of view this are just another nodes in the scene graph.
What happens if you just set the main camera to use frame buffer object and don't use osgPPU at all. You then should not see anything, because main camera will then render into the texture and not on the screen. If you then see your previous results, then it means that the settings of your main camera are restored to something default. The way to solve that will then be to define your own scene graph with another camera, which will render the scene into the texture. So something like this: Code: mainCamera | | yourCam(FBO) -> osgPPU | scene Maybe you can try this. Cheers, art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21160#21160 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org