Congrats!

Robert, just one question.

  4. Shader composition support integrated into the core scene graph.

Could you please give some thoughts on this, timeframe etc?
Nick

http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey

On Thu, Dec 10, 2009 at 3:59 PM, Robert Osfield <[email protected]>wrote:

> Hi All,
>
> I've just tagged OpenSceneGraph-2.9.6 developer release, wrapping up
> the most significant bump in OpenSceneGraph functionality and
> portability for many years.  The key deliverables in this dev release
> are:
>
>  OpenGL ES 1.1 support
>  OpenGL ES 2.0 support
>  OpenGL 3.x support
>
>  Texture object and Buffer object pools for tightly controlling GPU +
> GL driver memory usage.
>
>   Updated 3DS plugin now with support for writing .3ds files.
>
>   Http support in present3D to allow online presentations to by
> browsed directly.
>
>   Refactored osgManipulator to make it easier to control a wide range
> of objects in the scene.
>
>   A range of improvements to osgAnimation.
>
>   New osgQtbrowser example that integrates QWebKit with the OSG to
> provide an embedded 3d web browser.
>
>   New direcshow plugin for reading video under windows.
>
>   New FBX plugin.
>
>   Many bug fixes!
>
> And lots more, if I missed something significant please write about in
> this thread ;-)
>
> I've included, at the bottom of this post, the automatically generated
> ChangeLog since 2.9.5 for those wanting to check every single change
> checked in.
>
> To obtain the sourec code for OpenSceneGraph-2.9.6 use:
>
>   source package :
>
> http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-2.9.6.zip
>   svn tag: svn co
>
> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.6
>
> Now that 2.9.6 is out, my plan is to start making dev releases more
> regularly once more, and start working on converging the code base
> towards the next stable release, that will likely be
> OpenSceneGraph-2.10 or 3.0 depending on timing and completion of a few
> outstanding features that would be great to have in a 3.0.
>
> My short list for remaining features to developed for 3.0 are:
>
>   1. IPhone support
>   2. osgViewer::GraphicsWindowEGL support under Windows
>   3. osgViewer::GraphicsWindowX11 support for OpenGL3.x
>   4. Shader composition support integrated into the core scene graph.
>   5. Fixed function StateAttribute/ shader StateAttribute coupling to
> allow more seamless integration across GL targets
>
> The first item above we already have Thomas working on, and he's
> provided a list of changes that I haven't yet integrated into 2.9.6,
> but once we've done a bit more refinement on them we should have
> Iphone support checked in pretty soon.
>
> The second and third items are ideal items to be picked up by members
> of the community and should be relatively straight forward to
> complete.
>
> The fourth and fifth items are more intrusive and challenging in
> nature, and will require plenty of discussion in the community as well
> some quality thinking time from myself and others willing to stick
> their neck out on bleeding edge scene graph design ;-)
>
> Many thanks for everyone who's contributed to and help test 2.9.6.
>
> Robert Osfield.
> Project Lead, 10th December 2009.
>
>
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