Congrats! Robert, just one question.
4. Shader composition support integrated into the core scene graph. Could you please give some thoughts on this, timeframe etc? Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Thu, Dec 10, 2009 at 3:59 PM, Robert Osfield <[email protected]>wrote: > Hi All, > > I've just tagged OpenSceneGraph-2.9.6 developer release, wrapping up > the most significant bump in OpenSceneGraph functionality and > portability for many years. The key deliverables in this dev release > are: > > OpenGL ES 1.1 support > OpenGL ES 2.0 support > OpenGL 3.x support > > Texture object and Buffer object pools for tightly controlling GPU + > GL driver memory usage. > > Updated 3DS plugin now with support for writing .3ds files. > > Http support in present3D to allow online presentations to by > browsed directly. > > Refactored osgManipulator to make it easier to control a wide range > of objects in the scene. > > A range of improvements to osgAnimation. > > New osgQtbrowser example that integrates QWebKit with the OSG to > provide an embedded 3d web browser. > > New direcshow plugin for reading video under windows. > > New FBX plugin. > > Many bug fixes! > > And lots more, if I missed something significant please write about in > this thread ;-) > > I've included, at the bottom of this post, the automatically generated > ChangeLog since 2.9.5 for those wanting to check every single change > checked in. > > To obtain the sourec code for OpenSceneGraph-2.9.6 use: > > source package : > > http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-2.9.6.zip > svn tag: svn co > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.6 > > Now that 2.9.6 is out, my plan is to start making dev releases more > regularly once more, and start working on converging the code base > towards the next stable release, that will likely be > OpenSceneGraph-2.10 or 3.0 depending on timing and completion of a few > outstanding features that would be great to have in a 3.0. > > My short list for remaining features to developed for 3.0 are: > > 1. IPhone support > 2. osgViewer::GraphicsWindowEGL support under Windows > 3. osgViewer::GraphicsWindowX11 support for OpenGL3.x > 4. Shader composition support integrated into the core scene graph. > 5. Fixed function StateAttribute/ shader StateAttribute coupling to > allow more seamless integration across GL targets > > The first item above we already have Thomas working on, and he's > provided a list of changes that I haven't yet integrated into 2.9.6, > but once we've done a bit more refinement on them we should have > Iphone support checked in pretty soon. > > The second and third items are ideal items to be picked up by members > of the community and should be relatively straight forward to > complete. > > The fourth and fifth items are more intrusive and challenging in > nature, and will require plenty of discussion in the community as well > some quality thinking time from myself and others willing to stick > their neck out on bleeding edge scene graph design ;-) > > Many thanks for everyone who's contributed to and help test 2.9.6. > > Robert Osfield. > Project Lead, 10th December 2009. > >
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