Hi Nick,

On Thu, Dec 10, 2009 at 2:30 PM, Trajce Nikolov
<[email protected]> wrote:
>   4. Shader composition support integrated into the core scene graph.
> Could you please give some thoughts on this, timeframe etc?

I'll not go into details here as there other threads from the last
couple of months that go into the topic in quite a lot of depth.  I
have also done more thinking on the topic but don't yet have concrete
enough ideas to convey, so I'll not add any more.  Have a search for
shader composition, osgvirtualprogram and ShaderGen in the archives
for more info.

In terms of timeframe - now that 0.9.6 is out of the way one of my
main focuses will be shader composition, how long it'll take to
design, implement and test is hard to say, as it's really is bleeding
edge scene graph development.  My hope is that it won't take much more
than two to four weeks dev work to complete.  It'd be rather
optimistic to expect any by the end of this month though given I have
other community tasks ongoing.

Robert.
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