I don't build the qt plugin,, so I'm not surprised. The GL3 stuff is
pretty leading-edge; expect to find things that need to be changed. I
think I speak for Robert when I say "submissions are always welcome".
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466
Markus Lacay wrote:
Hey, I would also like to add that I couldn't compile against OpenGL 3 without
changing Plugins qt references to GL_BGRA_EXT to GL_BGRA. It seems GL_BGRA_EXT
has been removed completely from the latest GL3.h header.
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