On 12/11/2009 9:46 AM, Paul Martz wrote: > Lack of support for multiple threads, and no obvious way to add that > support, was one reason for abandoning it. Also, when I attempted to use > GLIntercept with (single threaded) OSG, I encountered problems as > described recently in the discussion thread "GLIntercept and OSG 2.8.2" > on this list, as if the device driver were launching its own internal > thread that called back into itself.
Makes sense. I always look for the widest opportunity to share technology with other groups, so I wondered what glintercept's poison was that made it unsuitable. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

