Paul,

I am interested in this work. I seem to recall we talked about this a bit
last Siggraph, during the OpenGL BOF. I think Don's GL Debugging code is a
good place to start. I'm also willing to help.

-Eric

On Mon, Dec 14, 2009 at 3:06 PM, Paul Martz <[email protected]> wrote:

> Hi Robert --
>
>
> Robert Osfield wrote:
>
>> Having a single class is not extensible by end users - something which
>> is essential for authors of external NodeKits.
>>
>
> It's not a requirement that external source use the new interface for
> calling OpenGL. If they don't use it, code will still function properly, but
> there will be no logging or other instrumentation of their code's OpenGL
> calls.
>
> This is analogous to how OSG's plugin documentation feature works. External
> code that doesn't use the feature is still able to load files, but doing an
> "osgconv --format" for that plugin displays no information. But I don't
> think anyone would say that the plugin documentation feature is "not
> extensible".
>
> This new capability should be very extensible in that, if you needed to log
> calls into a new OpenGL feature or extension not currently in OSG's OpenGL
> class, it would be as easy as dropping in the enum defs and function
> signatures and rebuilding OSG.
>
>
>  Using an optional compile between macro's/inline functions and the
>> modified versions to avoid performance degradation will lead to binary
>> in-compatibility between the code with diagnostics and one without.
>>
>
> Binary compatibility is not an issue. Developers will never turn on
> instrumentation in production code. It'll only be used during development,
> where binary compatibility isn't needed.
>
>
>  I don't know if this might help, but Don Burns wrote a parser of the
>> gl.h to automatically produce a wrapper library that allowed you that
>> calls GL for you, and you just link to the Don's OglDump library.  For
>> more details:
>>
>>   http://www.andesengineering.com/OglDump/ogldump.html
>>
>> It's written for unix, using lex/yacc, so one would need to do some
>> more work to get it working under Windows, but it might give one a leg
>> up.
>>
>
> Thanks for the pointer. If I'm already going to look at the Linux-centric
> BuGLe, then I could give this a shot too. (Lex and yacc, wow, I used to know
> how to use those back in 1986...)
>   -Paul
>
>
>
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