Wouter Boelen schrieb:
> Hi,
> 
> I just got the dubious honour of becoming the poor sap who has to test the 
> viability of using OSG in an existing project. Trouble is, it's been written 
> in Borland C++ builder (and uses VCL,...). And the OSG source isn't fully 
> compatible with its quirks. To make matters worse, Borland uses a different 
> binary format than Visual Studio (which we use on newer projects).
> 
> Anyway, I guessed the first step would be to build the entire OSG library 
> with C++ Builder 2007 (generated a makefile for the 2.9.5 source). For the 
> past couple of hours I've been "correcting" minor build errors, but this one 
> seems to demand some more knowledge of the source:
> 

I guess you are working under Windows. So I would leave the OSG source
alone be compiled using Visual Studio. Prepare some simple interface
DLL's under VS (no classes, just simple functions with plain old C data
types) which you can call from your Borland projects.

regards Ralph

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to