Wouter Boelen schrieb: > Hi, > > I just got the dubious honour of becoming the poor sap who has to test the > viability of using OSG in an existing project. Trouble is, it's been written > in Borland C++ builder (and uses VCL,...). And the OSG source isn't fully > compatible with its quirks. To make matters worse, Borland uses a different > binary format than Visual Studio (which we use on newer projects). > > Anyway, I guessed the first step would be to build the entire OSG library > with C++ Builder 2007 (generated a makefile for the 2.9.5 source). For the > past couple of hours I've been "correcting" minor build errors, but this one > seems to demand some more knowledge of the source: >
I guess you are working under Windows. So I would leave the OSG source alone be compiled using Visual Studio. Prepare some simple interface DLL's under VS (no classes, just simple functions with plain old C data types) which you can call from your Borland projects. regards Ralph _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

