haha I thought I had this one.. but you beat me to it! Lightning fast response.
Cheers. Kim. 2009/12/15 Jean-Sébastien Guay <[email protected]>: > Hi Nick, > >> I just got osgOcean compiled and running and it looks great !!! > > It does, doesn't it! Thanks to Kim Bale for all his hard work! > >> One question. Is there a way to sync the waves on multiple machines ? > > Not in osgOcean itself, no. You'd have to come up with your own way. I guess > you could add a setFrameNumber() method to FFTOceanSurface that would tell > the object to set itself to a given frame number in its animation, and then > add a boolean flag that would allow you to control the animation through > setFrameNumber() instead of FFTOceanSurface controlling it itself in its > traverse() method. > > If you do code up something please post it, we can integrate it into the > mainline code. > > Hope this helps, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

