Thanks ! Nick
http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey On Tue, Dec 15, 2009 at 4:53 PM, Kim Bale <[email protected]> wrote: > haha I thought I had this one.. but you beat me to it! > > Lightning fast response. > > Cheers. > > Kim. > > > 2009/12/15 Jean-Sébastien Guay <[email protected]>: > > Hi Nick, > > > >> I just got osgOcean compiled and running and it looks great !!! > > > > It does, doesn't it! Thanks to Kim Bale for all his hard work! > > > >> One question. Is there a way to sync the waves on multiple machines ? > > > > Not in osgOcean itself, no. You'd have to come up with your own way. I > guess > > you could add a setFrameNumber() method to FFTOceanSurface that would > tell > > the object to set itself to a given frame number in its animation, and > then > > add a boolean flag that would allow you to control the animation through > > setFrameNumber() instead of FFTOceanSurface controlling it itself in its > > traverse() method. > > > > If you do code up something please post it, we can integrate it into the > > mainline code. > > > > Hope this helps, > > > > J-S > > -- > > ______________________________________________________ > > Jean-Sebastien Guay [email protected] > > http://www.cm-labs.com/ > > http://whitestar02.webhop.org/ > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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