Thanks  !

Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

On Tue, Dec 15, 2009 at 4:53 PM, Kim Bale <[email protected]> wrote:

> haha I thought I had this one.. but you beat me to it!
>
> Lightning fast response.
>
> Cheers.
>
> Kim.
>
>
> 2009/12/15 Jean-Sébastien Guay <[email protected]>:
> > Hi Nick,
> >
> >> I just got osgOcean compiled and running and it looks great !!!
> >
> > It does, doesn't it! Thanks to Kim Bale for all his hard work!
> >
> >> One question. Is there a way to sync the waves on multiple machines ?
> >
> > Not in osgOcean itself, no. You'd have to come up with your own way. I
> guess
> > you could add a setFrameNumber() method to FFTOceanSurface that would
> tell
> > the object to set itself to a given frame number in its animation, and
> then
> > add a boolean flag that would allow you to control the animation through
> > setFrameNumber() instead of FFTOceanSurface controlling it itself in its
> > traverse() method.
> >
> > If you do code up something please post it, we can integrate it into the
> > mainline code.
> >
> > Hope this helps,
> >
> > J-S
> > --
> > ______________________________________________________
> > Jean-Sebastien Guay    [email protected]
> >                               http://www.cm-labs.com/
> >                        http://whitestar02.webhop.org/
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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