Use CalLoader::setLoadingMode (LOADER_INVERT_V_COORD);
________________________________ From: Trajce Nikolov <[email protected]> To: OpenSceneGraph Users <[email protected]> Sent: Tue, December 15, 2009 7:48:19 PM Subject: [osg-users] osgCal2 flipped textures Hi, I am having a model exported from 3d studio and I see the textures flipped on the mesh. Any solution for this? p.s. On the osgCal project page it is stated that this issue has been resolved. I am missing somthing? The max exporter and osgCal are built on top of cal3d 0.11.0 Nick http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey
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