Use   
CalLoader::setLoadingMode (LOADER_INVERT_V_COORD);




________________________________
From: Trajce Nikolov <[email protected]>
To: OpenSceneGraph Users <[email protected]>
Sent: Tue, December 15, 2009 7:48:19 PM
Subject: [osg-users] osgCal2 flipped textures

Hi,

I am having a model exported from 3d studio and I see the textures flipped on 
the mesh. Any solution for this?

p.s. On the osgCal project page it is stated that this issue has been resolved. 
I am missing somthing? The max exporter and osgCal are built on top of cal3d 
0.11.0
Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey 


      
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