Thanks dimi! Nick
http://www.linkedin.com/in/tnick Sent from Istanbul, 34, Turkey On Fri, Dec 18, 2009 at 10:45 AM, dimi christop <[email protected]>wrote: > Use > CalLoader::setLoadingMode (LOADER_INVERT_V_COORD); > > > ------------------------------ > *From:* Trajce Nikolov <[email protected]> > *To:* OpenSceneGraph Users <[email protected]> > *Sent:* Tue, December 15, 2009 7:48:19 PM > *Subject:* [osg-users] osgCal2 flipped textures > > Hi, > > I am having a model exported from 3d studio and I see the textures flipped > on the mesh. Any solution for this? > > p.s. On the osgCal project page it is stated that this issue has been > resolved. I am missing somthing? The max exporter and osgCal are built on > top of cal3d 0.11.0 > Nick > > http://www.linkedin.com/in/tnick > Sent from Gümüşsuyu, İstanbul, Turkey > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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