Thanks dimi!

Nick

http://www.linkedin.com/in/tnick
Sent from Istanbul, 34, Turkey

On Fri, Dec 18, 2009 at 10:45 AM, dimi christop <[email protected]>wrote:

> Use
> CalLoader::setLoadingMode (LOADER_INVERT_V_COORD);
>
>
> ------------------------------
> *From:* Trajce Nikolov <[email protected]>
> *To:* OpenSceneGraph Users <[email protected]>
> *Sent:* Tue, December 15, 2009 7:48:19 PM
> *Subject:* [osg-users] osgCal2 flipped textures
>
> Hi,
>
> I am having a model exported from 3d studio and I see the textures flipped
> on the mesh. Any solution for this?
>
> p.s. On the osgCal project page it is stated that this issue has been
> resolved. I am missing somthing? The max exporter and osgCal are built on
> top of cal3d 0.11.0
> Nick
>
> http://www.linkedin.com/in/tnick
> Sent from Gümüşsuyu, İstanbul, Turkey
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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