Hi,

I did quick test here. You should disable small feature culling. Have a look
at
viewer.getCamera()->setCullingMode(osg::CullSettings::

Nick

http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey

On Mon, Dec 28, 2009 at 11:08 PM, Max Bandazian <[email protected]>wrote:

> Hi,
>
> I'm having some trouble with the culling of an osgSim::LightPointNode.
> They seem to be getting culled out at some arbitrary distance,
> although I could also be misinterpreting what the class is supposed to
> do (the header is almost entirely uncommented, so...)
>
>  The attached .osg file has one triangle and one light point. I'd
> expect that the lightpoint stays visible until it's either behind the
> far clipping plane or the eyepoint is more than
> sqrt(maxVisibleDistance2) away, but in reality it stops getting drawn
> when the eyepoint is ~1500 away. I'm testing in osgviewer, with
> version 2.8.2. Is this somehow the correct behavior, or is there a bug
> in the culling?
>
> Thanks,
> Max Bandazian
>
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>
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