Hi, I did quick test here. You should disable small feature culling. Have a look at viewer.getCamera()->setCullingMode(osg::CullSettings::
Nick http://www.linkedin.com/in/tnick Sent from Ünalan, İstanbul, Turkey On Mon, Dec 28, 2009 at 11:08 PM, Max Bandazian <[email protected]>wrote: > Hi, > > I'm having some trouble with the culling of an osgSim::LightPointNode. > They seem to be getting culled out at some arbitrary distance, > although I could also be misinterpreting what the class is supposed to > do (the header is almost entirely uncommented, so...) > > The attached .osg file has one triangle and one light point. I'd > expect that the lightpoint stays visible until it's either behind the > far clipping plane or the eyepoint is more than > sqrt(maxVisibleDistance2) away, but in reality it stops getting drawn > when the eyepoint is ~1500 away. I'm testing in osgviewer, with > version 2.8.2. Is this somehow the correct behavior, or is there a bug > in the culling? > > Thanks, > Max Bandazian > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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