Hi guys, did I miss something or is gl_FrontMaterial already deprecated in OpenGL 3?
When I try to use gl_FrontMaterial.ambient, .diffuse, .shininess, etc. in the vert/frag shaders I'm getting silly values (e.g. negative for shininess) that don't correspond to what I set in osg::Material. (But I'm not getting errors either.) When I use a uniform to pass those it works fine. I'm aware that this is how it should be done anyhow but I was under the impression that gl_FrontMaterial (and friends) would still work. This is on OS X 10.5.8 (GeForce 8600M, shading language 1.20). Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

