On 30/12/09 11:33 AM, Ulrich Hertlein wrote:
> When I try to use gl_FrontMaterial.ambient, .diffuse, .shininess, etc. in the 
> vert/frag
> shaders I'm getting silly values (e.g. negative for shininess) that don't 
> correspond to
> what I set in osg::Material.  (But I'm not getting errors either.)

Please disregard this, the model was using vertex colours so my osg::Material 
was ignored.
Cheers,
/ulrich
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