On 30/12/09 11:33 AM, Ulrich Hertlein wrote: > When I try to use gl_FrontMaterial.ambient, .diffuse, .shininess, etc. in the > vert/frag > shaders I'm getting silly values (e.g. negative for shininess) that don't > correspond to > what I set in osg::Material. (But I'm not getting errors either.)
Please disregard this, the model was using vertex colours so my osg::Material was ignored. Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

