Hi Eduardo,
what is your question exactly?

If you just need to export object made in 3dsmax into OSG then you can use
the built-in exporters available within 3dsmax (for example 3DS, OBJ,
FBX...) or (better) you can install the OsgEXP plugin for 3dsmax that allows
you to export models into OSG's native formats (OSG, IVE).

On the other hand, if your question is adding bump mapping to your models
then, as far as I know, you need to write a bump mapping shader and apply it
programmatically...in other words you cannot export a bump map straight from
3dsmax.

Hope this help.
Alessandro

On Wed, Dec 30, 2009 at 1:33 PM, Eduardo Pinheiro <eduardo.pinheiro.pt@
gmail.com> wrote:

> Hello mpai,
>
> Did you solve it? How can i render a 3D studio max in openscenegraph?
>
> Thanks.
>
> ...
>
> Thank you!
>
> Cheers,
> Eduardo
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=21968#21968
>
>
>
>
>
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