Hi, Sorry the late answer but i was out.
Well I have some question, in fact: - I have my 3D Max Team How is the better way to export they're work to openscenegraphic? Imagine this simple object: A bottle of glass. They make the 3d object. They make the textures They make the bump of the bottle (bottle label for example) They make the transparency They make the reflex The make the render At this moment they are exporting to me: - The 3d object in .obj way (because the .fbx plugin its only available in 2.9.6 release - i believe) - The textures in .tga files But the rest, how can i use they're work in order to have the same object with a similar transparency, reflex and render? I have to do everything by code? I hope you can understand what i'm trying to say. Thanks. Eduardo ... Thank you! Cheers, Eduardo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22145#22145 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org