Hi,

Sorry the late answer but i was out.

Well I have some question, in fact:

  - I have my 3D Max Team

How is the better way to export they're work to openscenegraphic?

Imagine this simple object: A bottle of glass.

They make the 3d object. 
They make the textures
They make the bump of the bottle (bottle label for example)
They make the transparency
They make the reflex
The make the render

At this moment they are exporting to me:

 - The 3d object in .obj way (because the .fbx plugin its only available in 
2.9.6 release - i believe)

- The textures in .tga files

But the rest, how can i use they're work in order to have the same object with 
a similar transparency, reflex and render? I have to do everything by code? 

I hope you can understand what i'm trying to say.

Thanks.

Eduardo








... 

Thank you!

Cheers,
Eduardo

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22145#22145





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