Hi Chris,
I have submitted some code to the OSG Max exporter in july. I have send
a mail to the current maintainer : Farshid Lashkari ([email protected]).
He answer quickly and my changes have been put in the trunk.
Hope that helps,
Fabien

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Robert
Osfield
Sent: mardi 5 janvier 2010 11:35
To: [email protected]
Subject: Re: [osg-users] OSG Max Exporter Modifications

Hi Chris,

I'm not involved in any way with the OSG Max Exporter (OSGExp) project
so am not in a position to speak on behalf of the developers/maintainers
of it, let alone check in changes to it.  I don't even have a windows
machine so can't even compile OSGExp.  So you'll need to discuss the
changes with the current OSGExp maintainers, but don't know you should
contact right now though.

If you have changes to the OSG itself then please just post them to
osg-submissions and I'll get on and review them.

Cheers,
Robert.

On Mon, Jan 4, 2010 at 9:24 PM, Chris Rodgers
<[email protected]> wrote:
> Hi Robert,
>
> Several months ago I had modified the OSG Max Exporter to address some
issues artists were running into. More about the changes can be read on
the Delta3D forum post at delta3d org -> Forum -> Artists' Studio -> OSG
Exporter for 3DS Max 2010.
>
> In short, the changes allow OSG helpers to become parts of model
hierarchies, prevent doubly referencing objects, and overall simplify
helper assignments via the 3DS Max Schematic View and Link tool.
>
> Currently the code is accessible as a project with the Delta3D source
code. With a few tweaks the project can be OSG-ready. Please let me know
if would like me to send the the source you way.
>
> Cheers :)
>
> Chris
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=22064#22064
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
> org
>
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