Hi,

I was wondering if anyone is compiling OSG with the Intel Compiler on
Windows.  On Linux, the intel compiler has no problem compiling OSG,
but my attempts on Windows have been fruitless so far.  Is anyone
doing this or wants to do this?

Heres where im at:
Using the version 11.1 of the Intel compiler, with VS2008 Pro on
Windows 7 Enterprise, and using CMake to generate NMake makefiles for
OSG (version 2.8.2), my compilation stops at 53% with the following
error

[ 53%] Building CXX object src/osgPlugins/osgWidget/CMakeFiles/osgdb_osgwidget.d
ir/Input.obj
Input.cpp
c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\INCLUDE\vector(560): inter
nal error: assertion failed: pop_stop_token_stack: wrong number of pops (shared/
edgcpfe/lexical.c, line 11491)

               }
               ^

compilation aborted for C:\Users\brooksr\Neuro\OpenSceneGraph-2.8.2\src\osgPlugi
ns\osgWidget\Input.cpp (code 4)
NMAKE : fatal error U1077: 'C:\PROGRA~2\Intel\Compiler\11.1\054\bin\intel64\icl.
exe' : return code '0x4'
Stop.
NMAKE : fatal error U1077: '"c:\Program Files (x86)\Microsoft Visual Studio 9.0\
VC\BIN\amd64\nmake.exe"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"c:\Program Files (x86)\Microsoft Visual Studio 9.0\
VC\BIN\amd64\nmake.exe"' : return code '0x2'
Stop.

C:\Users\brooksr\Neuro\OSG-intel-build>

Any help is appreciated
Cheers,
Rupert
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