Thanks for the tip!   I'll try it out.

Back with Intel 10, the intel and MS compilers were not compatible at
the link level - maybe they were supposed to be, but in practice, with
OSG at least, it didnt work well.  With Version 11, so far so good.

Rupert
--------------------------------------------------------------
Rupert Brooks
[email protected]




On Tue, Feb 2, 2010 at 13:52, Andrew Cunningham <[email protected]> wrote:
> Intel are looking at the bug.
>
> When using Visual Studio and Intel integration you can right-click/Properties 
> on any .CPP file and change the compiler to the MS compiler.
>
> The Intel and MS compilers are 100% compatible at the link level. You can 
> compile a project with any combination of the two compilers.
>
>
> I compiled OSG and OSGUtil using the Intel compiler - probably worthwhile 
> given the number of vectorization optimizations reported.
>
> BTW, the biggest boost you can give to OSG on Windows is to set _SECURE_SCL 
> to 0 for Release builds. This makes a huge difference to performance. This is 
> one #define you must set for all your files, though, as it changes the size 
> of some of the STL classes.
>
> Andrew
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=23551#23551
>
>
>
>
>
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