Thanks for the tip! I'll try it out. Back with Intel 10, the intel and MS compilers were not compatible at the link level - maybe they were supposed to be, but in practice, with OSG at least, it didnt work well. With Version 11, so far so good.
Rupert -------------------------------------------------------------- Rupert Brooks [email protected] On Tue, Feb 2, 2010 at 13:52, Andrew Cunningham <[email protected]> wrote: > Intel are looking at the bug. > > When using Visual Studio and Intel integration you can right-click/Properties > on any .CPP file and change the compiler to the MS compiler. > > The Intel and MS compilers are 100% compatible at the link level. You can > compile a project with any combination of the two compilers. > > > I compiled OSG and OSGUtil using the Intel compiler - probably worthwhile > given the number of vectorization optimizations reported. > > BTW, the biggest boost you can give to OSG on Windows is to set _SECURE_SCL > to 0 for Release builds. This makes a huge difference to performance. This is > one #define you must set for all your files, though, as it changes the size > of some of the STL classes. > > Andrew > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23551#23551 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

