Intel are looking at the bug. 

When using Visual Studio and Intel integration you can right-click/Properties 
on any .CPP file and change the compiler to the MS compiler.

The Intel and MS compilers are 100% compatible at the link level. You can 
compile a project with any combination of the two compilers.


I compiled OSG and OSGUtil using the Intel compiler - probably worthwhile given 
the number of vectorization optimizations reported.

BTW, the biggest boost you can give to OSG on Windows is to set _SECURE_SCL to 
0 for Release builds. This makes a huge difference to performance. This is one 
#define you must set for all your files, though, as it changes the size of some 
of the STL classes.

Andrew

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23551#23551





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