Intel are looking at the bug. When using Visual Studio and Intel integration you can right-click/Properties on any .CPP file and change the compiler to the MS compiler.
The Intel and MS compilers are 100% compatible at the link level. You can compile a project with any combination of the two compilers. I compiled OSG and OSGUtil using the Intel compiler - probably worthwhile given the number of vectorization optimizations reported. BTW, the biggest boost you can give to OSG on Windows is to set _SECURE_SCL to 0 for Release builds. This makes a huge difference to performance. This is one #define you must set for all your files, though, as it changes the size of some of the STL classes. Andrew ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23551#23551 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

