Hi Vincent,

I doubt there is a bug to debug, it's very much sounds like a pure
issue of trying to rendering too much stuff at once that the graphics
driver blows it's limits.  Vista seems particular prone to not
handling large amounts of graphics memory usage so one way to fix this
would be try a different OS...

The most robust fix will be to fix your databases so that don't bring
in some much geometry and textures as it rather sounds like you are
trying to put too much data in for capabilties of your system.  Try
scaling back the viewer master Camera's LODScale so that lower levels
of details are chosen and thus lowering the system load.  You could
also try the new texture object and buffer object pools in svn/trunk
to help limit the load.

Robert.

On Thu, Jan 14, 2010 at 3:31 PM, Vincent Bourdier
<[email protected]> wrote:
> Hi all,
>
> Using PagedLod in huge scene (about 30k nodes, 6M vertices with Low lods) I
> get a crash when I load a lot of PagedLods.
> After the datas loading, I move the camera into the scene to load High lod
> levels, and then I get a crash.
>
> In the logs the only error I saw is : Warning: detected OpenGL error
> 'mémoire insuffisante' after RenderBin::draw(,)
>
> CPU memory is not full when the crash occurs
>
> The stack strace is in nvoglnt.dll (Nvidia Opengl driver).
> My drivers are updated...
>
> Any idea of how to debug that crash or to get more informations ?
>
> Thanks a lot.
>
> Regards,
>  Vincent.
>
>
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