Hi Vincent, I doubt there is a bug to debug, it's very much sounds like a pure issue of trying to rendering too much stuff at once that the graphics driver blows it's limits. Vista seems particular prone to not handling large amounts of graphics memory usage so one way to fix this would be try a different OS...
The most robust fix will be to fix your databases so that don't bring in some much geometry and textures as it rather sounds like you are trying to put too much data in for capabilties of your system. Try scaling back the viewer master Camera's LODScale so that lower levels of details are chosen and thus lowering the system load. You could also try the new texture object and buffer object pools in svn/trunk to help limit the load. Robert. On Thu, Jan 14, 2010 at 3:31 PM, Vincent Bourdier <[email protected]> wrote: > Hi all, > > Using PagedLod in huge scene (about 30k nodes, 6M vertices with Low lods) I > get a crash when I load a lot of PagedLods. > After the datas loading, I move the camera into the scene to load High lod > levels, and then I get a crash. > > In the logs the only error I saw is : Warning: detected OpenGL error > 'mémoire insuffisante' after RenderBin::draw(,) > > CPU memory is not full when the crash occurs > > The stack strace is in nvoglnt.dll (Nvidia Opengl driver). > My drivers are updated... > > Any idea of how to debug that crash or to get more informations ? > > Thanks a lot. > > Regards, > Vincent. > > > __________ Information from ESET NOD32 Antivirus, version of virus signature > database 4771 (20100114) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

