Hi community,

I have some shader that does some lighting in the scene. Now studying
osgShadow and the techniques. I want to a shadow map technique to disable
the lightening of the scene behind obstacles. I have some code done, but not
working. I need some help, someone experienced with GLSL to spend a minute
or to to have a look and if possible to spot the problem. Anyone?

Thanks a lot

Nick

http://www.linkedin.com/in/tnick
Sent from Izmit, 41, Turkey
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