Hi community, I have some shader that does some lighting in the scene. Now studying osgShadow and the techniques. I want to a shadow map technique to disable the lightening of the scene behind obstacles. I have some code done, but not working. I need some help, someone experienced with GLSL to spend a minute or to to have a look and if possible to spot the problem. Anyone?
Thanks a lot Nick http://www.linkedin.com/in/tnick Sent from Izmit, 41, Turkey
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