Hey Wojtek !!!! Thanks a lot. !! I will tune it to fix the shimmering

Nick

http://www.linkedin.com/in/tnick


On Fri, Jan 15, 2010 at 3:08 PM, Wojciech Lewandowski <[email protected]
> wrote:

>  Trajce,
>
> Attached is a fixed source code. There is a lots of shadow shimmering on my
> GF8800. You will have to add some depth bias while rendering shadow map.
> Selection proper PolygonOffset values is usually a matter of trial and error
> so leave this for you.
>
> Wojtek
>
> ----- Original Message -----
>
> *From:* Trajce Nikolov <[email protected]>
> *To:* OpenSceneGraph Users <[email protected]>
> *Sent:* Friday, January 15, 2010 9:58 AM
> *Subject:* Re: [osg-users] light lobes and shadow maps
>
> ABout the code. I use shader to simulate lght lobes thru phong lighting in
> the shader. Then I use shadow maps to detect the area behind the obstacles
> that need not to be lighten. Most is mixture of shadow maps technique with
> lighting scheme. Code snippets borrowed from all around
>
> Nick
>
> http://www.linkedin.com/in/tnick
> Sent from Devlet, Ankara, Turkey
>
> On Fri, Jan 15, 2010 at 10:54 AM, Trajce Nikolov <[email protected]
> > wrote:
>
>> Hi Guys,
>>
>> here is the code.
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnick
>> Sent from Devlet, Ankara, Turkey
>>
>> On Thu, Jan 14, 2010 at 11:42 PM, Wojciech Lewandowski <
>> [email protected]> wrote:
>>
>>>  Hi Nick,
>>>
>>> Post the troublesome code and elaborate a bit more about the problem. If
>>> its really a minute or two I am sure someone will be able to help.
>>>
>>> Wojtek Lewandowski
>>>
>>>  *From:* Trajce Nikolov <[email protected]>
>>> *Sent:* Thursday, January 14, 2010 8:58 PM
>>> *To:* OpenSceneGraph Users <[email protected]>
>>> *Subject:* [osg-users] light lobes and shadow maps
>>>
>>> Hi community,
>>>
>>> I have some shader that does some lighting in the scene. Now studying
>>> osgShadow and the techniques. I want to a shadow map technique to disable
>>> the lightening of the scene behind obstacles. I have some code done, but not
>>> working. I need some help, someone experienced with GLSL to spend a minute
>>> or to to have a look and if possible to spot the problem. Anyone?
>>>
>>> Thanks a lot
>>>
>>> Nick
>>>
>>> http://www.linkedin.com/in/tnick
>>> Sent from Izmit, 41, Turkey
>>>
>>> ------------------------------
>>>
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>>
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