Also, my intension is not to render the shadow map at all, only to use it
for fragment test (in lighten and not lighten zone). From where this
shimmering is coming ?
Nick

http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey

On Fri, Jan 15, 2010 at 3:46 PM, Trajce Nikolov <[email protected]>wrote:

> one more question. What are the possible values for shadow2DProj(
> shadow_texture, projShadow ).r ? I am trying to put the light attenuation
> back ..... and to avoid the shimmering
>
> Nick
>
> http://www.linkedin.com/in/tnick
> Sent from Devlet, Ankara, Turkey
>
> On Fri, Jan 15, 2010 at 3:35 PM, Trajce Nikolov 
> <[email protected]>wrote:
>
>> Hey Wojtek !!!! Thanks a lot. !! I will tune it to fix the shimmering
>>
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnick
>>
>>
>> On Fri, Jan 15, 2010 at 3:08 PM, Wojciech Lewandowski <
>> [email protected]> wrote:
>>
>>>  Trajce,
>>>
>>> Attached is a fixed source code. There is a lots of shadow shimmering on
>>> my GF8800. You will have to add some depth bias while rendering shadow map.
>>> Selection proper PolygonOffset values is usually a matter of trial and error
>>> so leave this for you.
>>>
>>> Wojtek
>>>
>>> ----- Original Message -----
>>>
>>> *From:* Trajce Nikolov <[email protected]>
>>> *To:* OpenSceneGraph Users <[email protected]>
>>> *Sent:* Friday, January 15, 2010 9:58 AM
>>> *Subject:* Re: [osg-users] light lobes and shadow maps
>>>
>>> ABout the code. I use shader to simulate lght lobes thru phong lighting
>>> in the shader. Then I use shadow maps to detect the area behind the
>>> obstacles that need not to be lighten. Most is mixture of shadow maps
>>> technique with lighting scheme. Code snippets borrowed from all around
>>>
>>> Nick
>>>
>>> http://www.linkedin.com/in/tnick
>>> Sent from Devlet, Ankara, Turkey
>>>
>>> On Fri, Jan 15, 2010 at 10:54 AM, Trajce Nikolov <
>>> [email protected]> wrote:
>>>
>>>> Hi Guys,
>>>>
>>>> here is the code.
>>>>
>>>> Nick
>>>>
>>>> http://www.linkedin.com/in/tnick
>>>> Sent from Devlet, Ankara, Turkey
>>>>
>>>> On Thu, Jan 14, 2010 at 11:42 PM, Wojciech Lewandowski <
>>>> [email protected]> wrote:
>>>>
>>>>>  Hi Nick,
>>>>>
>>>>> Post the troublesome code and elaborate a bit more about the problem.
>>>>> If its really a minute or two I am sure someone will be able to help.
>>>>>
>>>>> Wojtek Lewandowski
>>>>>
>>>>>  *From:* Trajce Nikolov <[email protected]>
>>>>> *Sent:* Thursday, January 14, 2010 8:58 PM
>>>>> *To:* OpenSceneGraph Users <[email protected]>
>>>>> *Subject:* [osg-users] light lobes and shadow maps
>>>>>
>>>>> Hi community,
>>>>>
>>>>> I have some shader that does some lighting in the scene. Now studying
>>>>> osgShadow and the techniques. I want to a shadow map technique to disable
>>>>> the lightening of the scene behind obstacles. I have some code done, but 
>>>>> not
>>>>> working. I need some help, someone experienced with GLSL to spend a minute
>>>>> or to to have a look and if possible to spot the problem. Anyone?
>>>>>
>>>>> Thanks a lot
>>>>>
>>>>> Nick
>>>>>
>>>>> http://www.linkedin.com/in/tnick
>>>>> Sent from Izmit, 41, Turkey
>>>>>
>>>>> ------------------------------
>>>>>
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>>>>
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