one more question. What are the possible values for shadow2DProj(
shadow_texture, projShadow ).r ? I am trying to put the light attenuation
back ..... and to avoid the shimmering
Nick

http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey

On Fri, Jan 15, 2010 at 3:35 PM, Trajce Nikolov <[email protected]>wrote:

> Hey Wojtek !!!! Thanks a lot. !! I will tune it to fix the shimmering
>
>
> Nick
>
> http://www.linkedin.com/in/tnick
>
>
> On Fri, Jan 15, 2010 at 3:08 PM, Wojciech Lewandowski <
> [email protected]> wrote:
>
>>  Trajce,
>>
>> Attached is a fixed source code. There is a lots of shadow shimmering on
>> my GF8800. You will have to add some depth bias while rendering shadow map.
>> Selection proper PolygonOffset values is usually a matter of trial and error
>> so leave this for you.
>>
>> Wojtek
>>
>> ----- Original Message -----
>>
>> *From:* Trajce Nikolov <[email protected]>
>> *To:* OpenSceneGraph Users <[email protected]>
>> *Sent:* Friday, January 15, 2010 9:58 AM
>> *Subject:* Re: [osg-users] light lobes and shadow maps
>>
>> ABout the code. I use shader to simulate lght lobes thru phong lighting in
>> the shader. Then I use shadow maps to detect the area behind the obstacles
>> that need not to be lighten. Most is mixture of shadow maps technique with
>> lighting scheme. Code snippets borrowed from all around
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnick
>> Sent from Devlet, Ankara, Turkey
>>
>> On Fri, Jan 15, 2010 at 10:54 AM, Trajce Nikolov <
>> [email protected]> wrote:
>>
>>> Hi Guys,
>>>
>>> here is the code.
>>>
>>> Nick
>>>
>>> http://www.linkedin.com/in/tnick
>>> Sent from Devlet, Ankara, Turkey
>>>
>>> On Thu, Jan 14, 2010 at 11:42 PM, Wojciech Lewandowski <
>>> [email protected]> wrote:
>>>
>>>>  Hi Nick,
>>>>
>>>> Post the troublesome code and elaborate a bit more about the problem. If
>>>> its really a minute or two I am sure someone will be able to help.
>>>>
>>>> Wojtek Lewandowski
>>>>
>>>>  *From:* Trajce Nikolov <[email protected]>
>>>> *Sent:* Thursday, January 14, 2010 8:58 PM
>>>> *To:* OpenSceneGraph Users <[email protected]>
>>>> *Subject:* [osg-users] light lobes and shadow maps
>>>>
>>>> Hi community,
>>>>
>>>> I have some shader that does some lighting in the scene. Now studying
>>>> osgShadow and the techniques. I want to a shadow map technique to disable
>>>> the lightening of the scene behind obstacles. I have some code done, but 
>>>> not
>>>> working. I need some help, someone experienced with GLSL to spend a minute
>>>> or to to have a look and if possible to spot the problem. Anyone?
>>>>
>>>> Thanks a lot
>>>>
>>>> Nick
>>>>
>>>> http://www.linkedin.com/in/tnick
>>>> Sent from Izmit, 41, Turkey
>>>>
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