Trajce Nikolov wrote:
Hi community,

what I am after this time is to have multithreaded rendering into texture atlas. Is this feasible with osg? Any thoughts, hints ?

You need the OpenGL contexts to be set up for object sharing. I know this is possible to some extent in OSG but not familiar with the details. I suggest you look at the context creation code (assuming you're using osgViewer) to find out how to make this work for you.
   -Paul

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