Trajce Nikolov wrote:
Hi community,
what I am after this time is to have multithreaded rendering into
texture atlas. Is this feasible with osg? Any thoughts, hints ?
You need the OpenGL contexts to be set up for object sharing. I know
this is possible to some extent in OSG but not familiar with the
details. I suggest you look at the context creation code (assuming
you're using osgViewer) to find out how to make this work for you.
-Paul
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