Also, I saw the discussion at osg-submissions about osgposter. Not sure I
understand it correctly, but it suppose to have multiple camera rendering
the poster .... or am I wrong ?
Nick

http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey

On Mon, Jan 18, 2010 at 1:38 PM, Trajce Nikolov <[email protected]>wrote:

> Hi Robert,
>
> it is not about performance thing. It is still about the light lobes. As in
> the sample application that was around the forum, it requires one depth
> texture per light lobe. So my wondering was (sorry if the is stupid, but it
> is coming from the old E&S school), if I can render those "Light Lobes"
> views into texture atlas to get around the texture limits, and as well if
> possible from different threads. What you think about this? Do you have some
> other suggestions, ideas?
>
> At present the light lobes limitation is up to 7 lights since it uses the
> gl lights. Ok, this can be replaced with uniforms to get around this
> limitation. I am thinking now about the textures .....
>
> Nick
>
> http://www.linkedin.com/in/tnick
>
>
> On Mon, Jan 18, 2010 at 12:04 PM, Robert Osfield <[email protected]
> > wrote:
>
>> HI Nick,
>>
>> On Sun, Jan 17, 2010 at 10:19 AM, Trajce Nikolov
>> <[email protected]> wrote:
>> > Hi community,
>> > what I am after this time is to have multithreaded rendering into
>> texture
>> > atlas. Is this feasible with osg? Any thoughts, hints ?
>>
>> It's not feasible with graphics cards, OpenGL or by extension the OSG.
>>  Paul mentions about the potential of sharing OpenGL objects between
>> graphics contexts, and the OSG does support this, but this wouldn't
>> enable you to get round the fact that the multiple graphics cards
>> won't be able to write to the an single FBO at the same time, nor a
>> single graphics cards writing to a single FBO in parallel.
>>
>> So my hint would be look to another avenue for performance improvement ;-)
>>
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to