HI Nick, On Sun, Jan 17, 2010 at 10:19 AM, Trajce Nikolov <[email protected]> wrote: > Hi community, > what I am after this time is to have multithreaded rendering into texture > atlas. Is this feasible with osg? Any thoughts, hints ?
It's not feasible with graphics cards, OpenGL or by extension the OSG. Paul mentions about the potential of sharing OpenGL objects between graphics contexts, and the OSG does support this, but this wouldn't enable you to get round the fact that the multiple graphics cards won't be able to write to the an single FBO at the same time, nor a single graphics cards writing to a single FBO in parallel. So my hint would be look to another avenue for performance improvement ;-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

